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AGP Card-GV5700D128LE
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CineFX Shading Architecture • Support for DX 9.0 Pixel/Vertex Shader 2.0+ • Advanced pixel shaders allow floating-point pixel shader operations to run 2x faster (CineFX 2.0) • Very long pixel programs up to 1024 instructions • Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination • Looping and subroutines with up to 256 loops per vertex program • Subroutines in shader programs • Dynamic flow control • Conditional write masking • Conditional execution • Procedural shading • Full instruction set for vertex and pixel programs • Z-correct bump-mapping • Hardware-accelerated shadow effects with shadow buffers • UltraShadow technology to accelerate shadow computations • Two-sided stencil • Programmable matrix palette skinning • Keyframe animation • Custom lens effects: fish eye, wide angle, fresnel effects, water refraction Performance • Graphic Core: 256-bit • Memory Interface:128-bit • Pixel per clock (peak):4 • Vertices per Second: 187.5 million • Textures per pixel (max in a single rendering pass):16 • Dual RAMDACs (MHz):400 Operation Systems and API support • Windows® XP / 2000 • Complete DirectX support, including DirectX 9.0 and lower. • Full OpenGL 1.5 and lower. Compatibility • NVIDIA Unified Driver Architecture (UDA) • Fully compliant professional OpenGL 1.5 API with NVIDIA extensions, on all Windows operating systems. • WHQL-certified for Windows® XP, Windows® 2000 Attention The specifications and pictures of provided products are just for reference,please check that with samples. If there some updating information about products,we will not make any formal declaration and we are sorry for taking any unconvenience to you.กกกก Over-clock testing techniques are just for test ,our company will not be responsibel for testing damage or other loss. • Hardware-accelerated shadow effects with shadow buffers • UltraShadow technology to accelerate shadow computations • Two-sided stencil • Programmable matrix palette skinning • Keyframe animation • Custom lens effects: fish eye, wide angle, fresnel effects, water refraction Performance • Graphic Core: 256-bit • Memory Interface:128-bit • Pixel per clock (peak):4 • Vertices per Second: 187.5 million • Textures per pixel (max in a single rendering pass):16 • Dual RAMDACs (MHz):400 Operation Systems and API support • Windows® XP / 2000 • Complete DirectX support, including DirectX 9.0 and lower. • Full OpenGL 1.5 and lower. Compatibility • NVIDIA Unified Driver Architecture (UDA) • Fully compliant professional OpenGL 1.5 API with NVIDIA extensions, on all Windows operating systems. • WHQL-certified for Windows® XP, Windows® 2000
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